I'm terrible at this. I've been reliably informed that we should Always Be Shilling, but most of what I create I'm currently giving away for free (PWYW) on DriveThru. That being said, we're about to go into a season of me critiquing lots and lots of adventures, so I should probably post my bona fides. I've released quite a few longer adventures, but the single longest series of modules I've written are the K-series, One Session Kits. The basic idea for these are that you're not only getting an adventure (one-shot or plonkable on your ongoing campaign map), you're also getting everything needed to run it outside of the dice. I include pregen character sheets for the given system(s), rules references, map printouts, and, most adorably, little print-and-stand-up paper minis. I've written a dozen and released six; I really should work at making more. If you're here because you like adventure sites, check these out. As I usually say, heck, please download them for free and toss in a couple bucks later if you find them useful in your own game. My list of kits: First, there's my take on the "haunted manor" trope, K1: Night at Fausen’s Manor. It's an investigative adventure designed for player characters around 3rd level. In it, the players will be wined, dined, then sent to investigate a heinous crime. The players have been invited by the reclusive Lord Fausen to dine with him and discuss a job; Fausen is troubled by odd bumps and sounds in the night, something has been interfering with his mail, and recently his butler, Grimly, has disappeared. From play it's been a hit every time as players investigate, bumble into undead and devil-worship, and finally either receive their reward or loot the house down to the studs. Mixing "dwarf village" and "active assault mission", K2: Assault on Mistrunner Village is a stealth or combat mission designed for player characters around 2nd level. In it, the players are thrown into a tumultuous conflict in a remote cliffside dwarf village, arriving at Mistrunner Village as an unscrupulous band of raiders led by an obsessive magician enact their assault. The players are offered the village’s treasures if they aid against the bandits, but there is an second threat up at the top of the village falls; a desperate shaman is scrambling to awaken the ancient guardians of the falls, little knowing that the gargoyles he’ll bring forth will try to kill villager and raider alike. The map on this one is always a hit with a beautiful cliffside village isometric immediately given to the players. I've been known to seed Mistrunner Village into a campaign as a peaceful place to visit that later comes under attack, it's been a really flexible scenario. High fantasy always needs floating castles/islands, K3: To Bring Down the Sky is a site-base adventure built for characters of 4th level, where the players roam three small islands in the sky formerly owned by powerful wizard, Gerlia of the Winds. As the players travel they are witness to a wyvern savaging the wizard’s apprentice as he falls. Either talking to the apprentice Hugo or looting his corpse brings the players up to the sky. The islands there are slowly coming down, panicking the servants of the wizard as her machines and former allies run rampant. People love this one for the map to explore, it's a much much open-ended site for exploration than your typical "cave in a hillside". This is also one of my personal favorites for the cover picture, South American geography is wild, man. More of an artificer/gonzo wizard feel, K4: March of the Windmills is a social and traveling adventure built for characters of 2nd level, where the players work to thwart the mad schemes of Dolceo the Miller, who has begun a rampage upon the countryside using his animated windmill. The players will need to discover why the crazed miller is on his rampage and how he’s animating the windmill. Then, the players will have to race to reach the mobile building and rescue the miller’s victims before he reaches the next village in his path. Yes there is a Don Quixote joke in there, definitely. It's a pretty simple little dungeon but because it's vertical, there's some good exploration gameplay. This one fits into a smaller 2 hour slot if you run efficiently. Wavestone Keep contest produced this one, K5: Wave of the Sea's Stone is a dungeon adventure written for levels 3-5. In it, players will brave the adventures of a fallen god's temple, the Sea's Stone, and it's perilous inhabitants, ravaging the coasts one hapless village at a time. I love ravaging lizardmen in an adventure, and this is perfect for your lizardmen needs. Content warning: It gets a little gristly. Sometimes, you just need a heist location. In K6: The Great Mansion Heist is an infiltration and theft adventure written for first or second level characters. In it players are set to raid the isolated country mansion of Merchant Lord Salmo, the thoroughly detestable local rich ruler. The adventure is designed to function as a one shot but can also be seeded into any campaign where the local ruler just needs a good burgling. Of all my One Session Kits, this one has had the most PC deaths by far as players push their luck. It helped that this one started organically in the ongoing campaign, first through rumors, then as a place to visit diplomatically, then robbed, and finally the site of a great assassination. Probably my favorite of these sites, but I've had fun with all of them. Everything I write, I write to be used. Once again, please check them out for free and poke around, see if they're something for you. But as always, as we approach the new year, resolve to PLAY MORE. Have a wonderful New Year's Eve friends.
1 Comment
Stooshie & Stramash
1/1/2026 08:49:16 am
Hello. I'll definitely look into these, the sky islands one really takes my fancy as that's the best bit in Zelda: Tears of the Kingdom.
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