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Get ready. Set to writing. Set to playtesting. Fire up your email and in get yourself ready to SUBMIT.
Once again, the rules are simple. Submissions are open from November 1 through January 1, with judging to immediately follow. The Basics: Submitted adventure sites must be: *Small enough to stumble on in a hexcrawl or in a city, call it 8-24 keyed locations, ideally a single session's content. *The location nonetheless has a story to it, with potential hooks/rumors, and would make a satisfying night's D&D session. *Page limit of 2 pages excluding map(s). Fonts limited to “normal” (eg, Times New Roman, Arial, Calibri), no smaller than 10-point…basically, aim for easily readable. Please note this is a maximum, not a minimum...if your site is complete at 1 page, submit at 1. *At least one map; if using someone else's, must be legal to use in a publication. *Must be compatible with TSR-era D&D So B/X, OD&D, AD&D or a very close retroclone (ACKS is close enough, Shadowdark is not, if that helps). The Contest: Submissions will be judged by a five-man panel and reviewed by most of us (I'm reviewing all of them even if we get two hundred) for feedback and edification of the writers. Out of all submissions, the judges will vote via ranked choice and the top eight adventure sites will be compiled and published in the free community publication Adventure Sites III, with all rights remaining with the original writers if you want to polish, change, or fiddle with your site to release yourself. The top two adventures get a free adventure from our contest sponsor Malrex of the Merciless Merchants, while the winner also gains GLORY and UNIMAGINABLE FAME as KING OF THE ADVENTURE SITES. Matthew Lake, from last year's contest, has made rumblings of his plans to defend his crown, so watch out. The focus is for something that is usable at the table. A harried dungeon master needs to plausibly be able to seize your site and reasonably present it to his table of 3-6 over-caffeinated (or slightly drunk) murderous vagrants for all of them to have a great time. There are five judges, but all of us are going to care most about usable adventures to run at the table. So look at sites that get used, not wildly creative imagination-fields rife with ideas but short on practicality. Questions? Ask away here. I look forward to seeing all of your adventures. Game on!
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