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Finding Adventures in the Dark

Jackpot: A List of Gems in the Muck

1/29/2025

2 Comments

 
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  In my Crapshoot Monday, I’m always looking hopefully in the itch.io sewers for adventures of some redeeming value. There are some adventures I’ve been positive on:
*Brigands of Bristleback Burrow 
*Fortress on the Wild Frontier 
*At the River’s Edge (less for the direct adventure, more how useful it is). 
*Petra Serpentis 
  …if you see four or more stars, you know I think it’s worth at least trying to play with. But the above list are hypothetically good. I have in fact played some of these adventures at my table. They were fun. Players had a good time. These aren’t four-star “good stuff” that I loved reviewing, these are mostly three-star modules that nonetheless worked well enough for hasty inclusion in my game. Without further ado:
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The Forgotten Isle of the Hydra Cult 
  Less of a full adventure site, more of a cute little lair, this worked great as a quick little location for a map, racing against a rival pirate-aligned wizard (The Corpse Master). I plumped it up quite a bit with that last bit an actual hydra, but it was a cute little Indianna Jones affair to play in as part of a session.
  Honorable mention to Ill-Gotten Gains, another adventure from the same collection, that is also seeded on the map, just hasn’t been hit yet.

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The Pirates of Marwater Cavern 
  As you may know, I run an archipelago campaign, and needless to say pirates are a common roll. Needing a quick lair, I grabbed this excellent one and it played really well, sometimes a big open chamber entrance can lead to a bad exploration but this was a wonderful “delve” that had a lot of subtle details enabling careful exploration (the main chamber is loud with an echoing waterfall, lit by a skylight) and there was a great mix of traps, negotiation, and pirate fighting for the whole thing. Were I to run it again, I’d have added a touch more magic and maybe some kind of non-humanoid monster for extra spice, but for a low-level pirate lair it’s a top performer. 

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Transit Precinct 45 
  Different strokes entirely, this scifi adventure was perfect for my ongoing Stars Without Number FTL campaign. I had rolled an asteroid mining system with a prisoner who had, per rumor, once bested the players’ main villain. Perfect spot for this little jailbreak scenario on a broken-down satellite station. The players planned very carefully with multiple contingencies and faked a “hyper-diphtheria” outbreak in a supply run to worm their way on board, coupling that with a rock throw to take out the prison station’s comms mast. The adventure had all the information needed to support this, packed in just eight flavorful and whitespace-heavy A4 pages. I was extremely impressed with how well it ran and everyone had a great time, even after everything broke down and they had to shoot their way out with their prisoner. I’d go back and add another star if I believed in such things. Surprised by how well it ran.

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The Awful Amber Doom 
  This one is more style than substance, but the style is so wonderful and fit so well with my ongoing campaign that I just had to salt it in. Lost sunken city rising from the depths on the night of a full moon, race against time with a vampiric necromancer also seeking a pulp artifact, shadowy avatar of a batlike Great Old One…this fit so well for a session, although it definitely needed seeding beforehand (using the Hydra Cult location for a secret map to the location of the sunken city, plus divination answers with the fairly high-level wizard investigating). It’s built way too low level in the Shadowdark original for its themes, but it was a good level 8 adventure upon conversion, helped by my own preexisting tables. The evocative art helped too during their expedition. As you can tell, then, this will be a qualified recommendation, because some work needs to be done to fully flesh it out, but it was an entertaining pulp inspiration and that’s its own value. 

2 Comments
Hito Ulanti
1/29/2025 07:40:52 am

Noticing a lot of Shadowdark on here. It may not be the greatest thing since sliced bread, but I think its author’s library of good dungeons and its clear focus on being a game to be played has created the conditions for decent dungeons to emerge. Its audience of 5e refugee normies also seem more interested in a relatively vanilla setting with proper dungeon crawls rather than the artpunk focus on bizarre and bespoke style over substance.

Reply
Commodore
1/29/2025 08:17:04 am

It's okay, but I think mostly we're looking at sampling bias; something like 40% of ALL the adventures I've reviewed have been Shadowdark, the system is insanely popular on itch.

Reply



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