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We're getting near that time of year again, Adventure Site Contest season. We're just about two months away:
Submissions are open from November 1 through January 1, with judging to immediately follow. The Basics: Submitted adventure sites must be: *Small enough to stumble on in a hexcrawl or in a city, call it 5-25 keyed locations, ideally a single session's content. *The location nonetheless has a story to it, with potential hooks/rumors, and would make a satisfying night's D&D session. *Page limit of 2 pages excluding map(s), with only 2 pages of maps to add. Fonts limited to “normal” (eg, Times New Roman, Arial, CalibrI), no smaller than 10-point…basically, aim for easily readable. Please note this is a maximum, not a minimum...if your site is complete at 1 page, submit at 1. *At least one map; if using someone else's, must be legal to use in a publication. *Must be compatible with TSR-era D&D So B/X, OD&D, AD&D or a very close retroclone (ACKS is close enough, Shadowdark is not, if that helps). The focus is for something that is usable at the table. A harried dungeon master needs to plausibly be able to seize your site and reasonably present it to his table of 3-6 over-caffeinated (or slightly drunk) murderous vagrants for all of them to have a great time. This isn't a long site by any means, but an adventure two months from now might take you a bit of time. The way to prep is PLAY MORE GAMES. Be playing, be thinking about adventures, write down notes. I'd be horrified to hear about someone editing and messing with an adventure site from now until submission time...but if you write NINE, and submit the one that played best? That's great. If you want to see what's won in the past, they're still there for free on DriveThru. This is going to be one heck of a winter. I'm also Kickstarting a megadungeon come January...
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