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I have recently received a new sledgehammer, which of course is a useful and practical tool to have around the yard. Of course, once I hand the 10lb sledge to my boys, the very first thing they do is heft it aggressively searching for enemies to smite. I get it, I'm in my late thirties, but I feel it too.
There's an unfortunate dearth of two-handed sledgehammers in our fantasy games. Obviously a two-handed maul has major issues as a practical weapon...you can talk about how they're hard to use in anything remotely resembling a battle-line. You could talk about how they'd be hard to swing in a tight cave system. You could talk about how not having a shield is a major disadvantage. You could even talk about the first reason why heavy mauls aren't favored in long-term fights (they're really really freaking heavy). I'll respectfully disagree on all counts. D&D characters are exceptional people, if not in abilities, than in the raw insanity of going into horrifying dangerous places on the hope of finding riches. Idiosyncratic PCs should have a wide array of possible armaments, and the aesthetic choices like having a big ol' sledgehammer should be allowed. So next time you're seeding your magic weapons table, why not throw in a sledgehammer or two? Give 'em a meaty d12 in lieu of static bonuses too.
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