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An adventure by Robin Fjarem, leveless
Written for Mothership RPG Ah, Ye Olde Mothershipe Trifold. Classic. Ubiquitous. I don’t understand the format’s appeal, personally, but sure, it’s a perfectly cromulent method of conveying adventure information. Since this one is for Mothership, our graphics are unsightly and out formatting is wonky, but everything about the scenario is at least understandable. I’m slightly baffled for why these ugly monochrome adventures are the standard, must have been some kind of terribly-conceived jam. Speaking of terribly-conceived plans, our story here is that you and your merry band of victims have arrived on Bore IX, an icy moon with a breathable but toxic atmosphere, to pick up a nice fat shipment of iridium ore. As is inevitable in the Mothership universe, the toxic atmosphere turns people into Ice Zombies and there’s also a serial killer who has summoned pirates to buy the ore instead. Also there’s constant hailstorms, the comms array is down, and worst of all, your maps are all abstracted. Horrifying. Dunno what I liked here outside of some basic nice descriptions and the way the moon gets described. It’s Stars Without Number-compatible in that sense, at least. The traitor-killer-guy has a nice diary where he wrote down all his incriminating evidence and hid it beneath the bed of another crewmate, that’s a good move. All d10 mining post NPCs are given enough description to run smoothly, that’s appreciated. What can be improved here, really? I guess the first would be to drop the “roll for which NPC is the murderer/victim” but at least they have suggested NPCs “if you don’t want to roll”, so that’s a good head-nod to the fact that nobody wants to roll that crap. Real missed opportunity on the “frost madness” disease thingy, for what’s supposed to be the main threat of the adventure there’s not a lot of detail given. Naturally the biggest room for improvement is to STOP ABSTRACTING YOUR MAPS. I loathe the block-and-line diagram style, particularly in a situation where both exploration and tactical combat at possibilities. Inexcusable. That being said, best use case is probably to just use this as a sci-fi horror scenario. Traveller or SWN could support this just as easily as Mothership; unfortunately, that’s not very easy, you have a homework assignment to finish this puppy off. Due to the high level of abstraction and the ugly art/visual design, there are officially zero bits or bobs that you’re going to want to swipe for a different game. Final Rating? */***** with a sigh. I saw this and I knew, somehow, exactly what I was in for. Zero surprises here, it’s just an unpleasant experience to read.
6 Comments
Hangyi
8/26/2026 01:39:21 pm
Even for the better MS threefold modules I draw a map, exactly because of the potential tactical aspects. I understand the abstraction approach but at heart this system and genre requires that details and granularity to make the horror real and the investigation meaningful.
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Jacob72
8/26/2026 03:11:49 pm
That's a very good point about the functional requirements of a space horror. They're all claustrophobic environments and the detail matters as it allows the GM to create that atmosphere.
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B. Gibson
8/26/2026 06:55:12 pm
I did read that, which is great...it's a perfectly cromulent word for all occasions.
Andrew Walter
8/27/2026 07:03:49 pm
No disrespect intended, but I'm sort of baffled as to why you keep doing this feature on these free (!) modules. If it's as a writing exercise for yourself to hone your craft, it probably serves as much purpose as the flimsy "artpunk"* modules that are often in the crosshairs, in that it's a formal exercise where the content doesn't matter. Itch is basically a giant communal blog for a certain type of RPG-adjacent vibe that I, you, and most of your audience have no interest in. No-one reading these is looking to find a hidden gem.
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B Gibson
8/28/2026 11:03:43 am
Hey, thanks for reading, and I hope you're enjoying the blog as entertainment if nothing else. I'm almost always entertained myself in finding each new module, but I really do always hope to find a gold nugget here and there. It doesn't happen often, but it feels great when I have something valuable gleaned from one of these oddball little monsters.
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Andrew again
8/28/2026 11:46:20 am
Fair play man - it just sometimes reads though it's a torturous grind for you - similar (but by no means as masochistic) as tenfootpole reviewing all the Dungeon adventures for no real reason and then talking about awful the experience was. I suppose it seems to me that the hobby of the (to my taste excellent) Adventure Site Contest and the hobby for people that make Mork Borg trifolds on itch.io or whatever are just so different by this point that they barely need to be considered in relation to one another any more. Thanks for the reply!
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