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Finding Adventures in the Dark

Crapshoot Monday: This Free Thing I Found on Itch.io…ABYSS // EXE

4/6/2026

3 Comments

 
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A scenario by OK, Robot for level nills.
Written for Mothership
   One of the deepest, most profound, questions someone may ask is when they look upon some horrific botch of an adventure is “who sinned, this man or his rule system?” Do some systems just lead to extra-terrible adventures? Or perhaps is it that warped and benighted souls are drawn to terrible RPG systems. I will tell you it is neither; this adventure was written so that the terribleness of horror scenario writing may be made known. 
   Bad sign Numero Uno: It is a pamphlet trifold. 
   Bad sign Numero Dos: It is written for Mothership. 
   Bad sign Numero Tres: It has one of those block-diagram-style maps for its eleven rooms.  
   Bad sign Number Four: It’s an underwater adventure. 
   Bad sign V: The credited artist/writer literally calls itself “robot”.
   I don’t know if all of these things add up to “AI made this” or if it is just the standard insipid demi-edgelord stylings put through the LLM-like filter of an unquiet mind. You have a lost underwater research station. It went quiet. It was infiltrated by the mind of a sentient geological subduction zone. The AI is mad and all seven scientists (using six bunks) are zombies. Standard stuff,  and I can’t even point to the LLM-characteristic innumeracy as a tell, because Mothership Writers Don’t Like Math. 
   I’m going to dive deeper than an oceanic trench myself in an effort to discover what I liked. It’s nice that there are notes around the base in decent voice, and the dead half-zombie crewman stuffed in a closest with a mouthful of water and the note “shoot me if I start humming” is pretty solid. Color-coding, while garish, does effectively highlight within the keys. Otherwise…
   What can be improved is to first and foremost refactor your genuinely unique cause-of-monster (intelligent geological feature) into something that has more unique results than “station AI is crazy, crew are zombies”. That’s the most trite standard-issue enemy set possible for a horror scenario, and no, the fact that the zombies try to infect via singing don’t make it better. Map could be improved by making it interesting to explore, environment could be improved by having the deep-sea setting actually matter outside of window dressing, and module could be improved by setting it on fire.
   The best use case for this adventure is to print it out multiple times on your work printers as an act of petty vengeance again the office supply manager. Yeesh that’s a lot of black ink. Otherwise, this is a fine exemplar of a Mothership adventure, probably top 95%. 
   Final Rating? */***** and a sad trombone. Despite the name protesting otherwise, this robot is not okay. 
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3 Comments
Jacob72
4/6/2026 11:40:10 am

On the geological feature, I'd have it as sentient sand that swarma and suffocates its victims. Able to pass through almost any gap, can scrape the skin off anything in a cyclone type mode. It's weaknesses - a strong jet of compressed air or some PVA glue.

I've never read nor played Mothership, but I see that many rave about it. What don't you like about it?

Reply
B. Gibson
4/7/2026 04:38:52 pm

I think the fundamental issue is that Mothership wants to be Alien but it's mechanics are Aliens.

Reply
Grützi
4/9/2026 01:48:54 pm

Another fundamental issue with the current version of mothersip is that it simply has too many cooks for it'S own good. Just look at the list of authors for the three core books.

Another problem regarding adventure writing for Mothership is that their Monster Manual is really trite and bad, while almost all Mothership adventure writerss completely ignore the really good TOMBS-Framework in the Mothership DMG.
TOMBS stands for Transgression, Omens, MAnifestation, Banishment, Slumber and gives you a very good core-cycle for how a horror game should work... and the whole thing is completely ignored 95% of the time... even the monsters in the Monster Manual don't follow it

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