A dungeon adventure by The Classless Kobolds, level ??? (low) For “OSR systems” I knew I was in for it when I saw that cover. This thing is six pages describing a fifteen-room dungeon where goblins are making drugs. It is, as you might expect from the cover, Very Interested in Drugs, with the thin stoner substitute for “whimsy” lightly coated over a very generic adventure site. To enjoy this players would have to be high enough that they would also really struggle with reading die faces. The wafer-thin story of this site is that there was once a goddess of indulgence and drugs, this was her temple, it fell, now goblins live here and use her sacred flowers to mass-produce a street drug they call Mung. If that sentence wasn’t enough to send you into paroxysms of laughter, how about we add in a tunnel-room full of kobolds led by “Nut Puncher PikPik” and some paladins that, oops, got really high? Oh, and also there’s a drug effects table? Yeah. Like all drug-related humor its only funny to drug enjoyers, and like all humor adventures the jokes are broad and fall flat at a table. At least the map has…oh wait, it's probably the most linear Dyson Logos map conceivable for its size. There are also helpful old priests of the goddess in a magic stasis. And some friendly rust monsters. And some myconids because mushroom reference. Nothing is automatically hostile. I’m search for what I liked and it’s a struggle, dear reader. I suppose there’s at least some potential for entering a goblin lair where nothing is automatically hostile, where the goblin leader and his magic-using lieutenant are at odds…oh wait, it was already done to perfection in Brigands of Bristleback Burrow. The social situation potential is here, although fuzzy...factions are good. Ergo, what can be improved is first and foremost “make the factions have motives”. Everyone in the adventure site seems to be at worst mildly annoyed with the other factions. If you’re going to have multiple groups all with competing motivations, make the situation a highly volatile power keg just waiting for a player-character-shaped spark. As it is, the entire dungeon is more likely to offer a joint to the party without much conflict ever coming into it. The other lack-of-conflict aspect here is due to the very linear map. “Loops” sounds trite but the reason why dungeon map branches should interact along multiple points of contact is because that allows for exponentially more interactions, rather than just going down a branch and dragging the inhabitant(s) back to mess with another branch’s people. The Mung Effects Table, while I’m sure very exciting to both dudes in the world who want to roleplay a high wizard, could definitely be filled with more gameable effects. Finally, treasure is very light, need about x10 more. So what’s the best use case? I guess if you need a drug-related site filled with anachronistic goblin Breaking Badders, this fits the bill. Otherwise, it is best used as a cautionary tale. Final Rating? */***** Ultimately inoffensive but kind of worthless.
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